![]() ![]() To alleviate the issue we have to do a little math inside of nuke for the camera to match perfectly. Nuke uses NDC coordinates (-1 <</a> 0 < +1) where the center of frame is 0 in both x&y. Nuke and Maya use two different measurements (inches vs mm) for film backs as well as where it places the center of the offsets. Here is where things get a little tricky. Exported it out as FBX and brought it into nuke.
We then baked those two channels (and disabled the checkbox for Shake). So we copied those expressions and applied them to the film offset parameter in maya.Ĭamera1Shape.verticalFilmOffset = noise(frame/15) Ĭamera1Shape.horizontalFilmOffset = noise(frame/20) However,
Unfortunately, nuke can not read that.Ĭamera1Shape.verticalShake = noise(frame/15) Ĭamera1Shape.horizontalShake = noise(frame/20) The default shake expressions are applied to a parameter called 'verticalShake' and 'horizontalShake'. The solution we came up with worked, but it has to do with both NUKE and MAYA. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |