![]() ![]() Fighting pawns' character portraits will display a red lightning bolt. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. The chance of a pawn starting a social fight is can be affected by traits such as bloodlust, a pawn's current level of inebriation, and Aggression genes. Social fights have a small chance of starting when a pawn is insulted or slighted. Being slighted also has a small chance of starting a social fight. This social interaction is similar to being insulted, except only giving a -5 opinion. An insulted person will also suffer a -5 moodlet. ![]() An insult has a chance of starting a social fight. This social interaction provides a -15 opinion of the person who insulted the target and caps out at 10 insults. It caps out at 10 and is nullified by the psychopath trait. ![]() It is nullified by the psychopath trait.Ī type of social interaction that gives a large +15 opinion of each other. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. The most common type of social interaction. ** = Creates a thought that affects the mood ![]()
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